Pubg Mobile

Pubg Mobile

PUBG: MOBILE

GAME RULES

Competitive Rules

PUBG: MOBILE
Lion Esports Academy

 

Competitive Rules

 

This page contains the constructed game rules for LEA PUBG: Mobile tournaments. All players are bound to comply with rules and regulations stated below when participating in LEA tournaments.

Common Competitive Rules & Regulations
The below mentioned rules and regulations apply to all gamers/participants that have registered – or applied to participate in any tournament hosted the strategic partner, LEA. These common rules apply across all gaming titles presented, participant, spectators, managers, etc.

These rules will not be overthrown by any authority and is constructed by the official strategic partner – LEA unless otherwise specified, approved by the official board of LEA Tournaments.

LEA – Ranked Tournaments
The rules and conditions mentioned below is mandatory to all those participate/involved in LEA Ranked Tournaments and is bound to apply in conjunction with in game specific rules and regulations.

 

1.   Tournament Communication

All contact networks regarding specified and active- oncoming tournaments will be shared through our social media platforms.

2  .   Player Commitment

 

3  .   Tournament Format

3.1           The tournament will be hosted on custom rooms/lobbies.

3.2           Teams will be divided into groups depending on the number of registered teams.

3.3           If the number of registered team exceeds 24 all teams will be divided into uneven – balanced amount of groups in order to determine the top 16 teams that will be selected for the grand finals.

3.4           If 23 teams or less are registered to participate – the number of teams will be added into one single group where the top 16 teams will be selected for the grand finals.

3.5           The final should only consist of 16 teams and the teams should be selected equally from all the groups after concluding group stages.

3.6           Teams will be divided in the seeding order, for example: if 100 teams are registered there will 4 groups of 25 teas each and each team will be distributed in the following manner ; Team 1 – Group 1, Team 2 – Group 2. Team 3 – Group 3, Team 4- Group 4, Team 5 – Group 1, Team 6 – Group 2.

  

4  .   Match Schedule

4.1           All players are requested to be present prior to the times mentioned in the schedules. Under no circumstances will the attending referees accept teams that attempt to enter the lobby past the starting time.

4.2           Team changes – line up changes will NOT be permitted once the registration date closes and groups are created.

4.3           Time changes – time changes of scheduled matches is restricted (exceptions allowed only under authority approval).

4.4           Only a 1 – minute grace period will be provided for teams to be present for their matches.

4.5           Tournament organizers will provide all match times and schedules on provided social media platforms.

NOTE: It is the responsibility of the players to be present at the lobby in the stated time, there will be NO effort in informing players/participants individually.

 

5  .   Game Rules

5.1           All players need to enter the provided PUBG Custom ID and Password to join the lobby. The custom lobby settings will be as below.

5.2           Eligibility

Teams with foreign to local player ratio 2:4 will be considered eligible to participate in PUBGM tournaments bound by the LEA. In other words, 4 out of 6 members must be citizens of Sri Lanka bearing Sri Lankan national identities/passport to confirm nationality. It is strictly mandatory the foreign to local player ratio in a team does not change.

 

5.3           Match Format

5.3.1            There will be 3 maps played by each group through out the qualifying rounds (until the grand finals) – first map will be defaulted to Erangel – other two maps will be set to random by a referee/organizer from the map pool that does not contain Erangel (Miramar,Vikendi,Sanhok).

5.3.2            The grand finals will consist of 16 teams in the final group and six maps will be played– each map in the pool will be played ONCE (4 maps: Erangel, Vikendi, Sanhok, Miramar). The remaining two maps will be picked at random by the organizers from map pool.

5.3.3            All map randomisations by organizers should be recorded by attending referees and kept for future verification purposes.

 

5.4           Matchmaking Settings

The following matchmaking settings apply:
-  Team Size – 4 players

-         Game mode: TPP

-         Map Pool: Erangel, Vikendi, Sanhok, Miramar

-         Server Location: ASIA  

 

5.5           Usage of in-game flares

Players are allowed to use in-game flares.

 

6  .   Points System

Point system for each game will be as stated below, in the case of a best of 3 games, all 3 games will be scored accordingly. This scoring system will be counted on kills and in-game placement basis – determined by the official rules of PMCO – the largest PUBG tournament.

PLACEMENT

POINTS

1

15

2

12

3

10

4

8

5

6

6

4

7

2

8

1

9

1

10

1

11

1

12

1

13

0

14

0

15

0

16

0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EACH KILL>>

1 POINT

                                      




 

6.1           Ties
Tied up scores between two teams will be judged as such to determine the better scores,

 

1.    Total accumulated kills across all games.

2.    Best performing game based on total number of kills

3.    Total kills in the last-played game.

4.    Placement in the last-played game.

 

7  .   General Gameplay Rules

7.1           Abuses and Exploitation – Exploitation of in-game bugs/glitches or any other unbalanced flaws is strictly prohibited.

7.2           Hacking – Hacking or otherwise modifying the intended behaviour of game client is prohibited.

7.3           Scripting The use of scripts is prohibited.

7.4           Use of macros – The use of macros are prohibited.

7.5           Use of Third-Party Software – The use of any third-party add-ons, hooks, programs or wrappers that interact with or alter the client, it’s appearance or behaviour for the purpose of gaining unfair advantage over other teams is prohibited.

7.6           Game alias - Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the LEA Staff to decide. The only additional information allowed in a player’s name is clan tags or sponsor names. 

7.7           Collusion Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event. Other forms of collusion include: 
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to land at specific locations or to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.

8  .    Match Rules

8.1           Devices - Only smartphones are allowed to be used to play the game. PCs, consoles, tablets, laptops, triggers or any other non-handheld devices are not allowed. Even using the official emulator on PC is not allowed, players may only use devices running on Android or iOS.

8.2           Pauses  - There will be no pauses in the game

8.3           Disconnection/Disconnects - Players who disconnect during a match will be able to reconnect to the game. However, the game will continue during the period.

8.4           Technical Issues - At LAN tournaments, players should raise their hand and immediately contact Tournament Staff in the event of a Technical Issue. Staff will then assist to rectify the situation and the necessary action. Failure to report issues in a timely manner may cause the issue to be disregarded by the Tournament Staff. At online tournaments, technical issues will not be considered.

8.5           Video Monitoring - It is mandatory to turn on live video footage to display player’s presence and activity that will be monitored by tournament authority/referees online from start to finish. Failure to comply will result in violation of rules and regulations set by the LEA respectively.